Small collection of recent creative work.
I was tasked with creating a symbol / emblem for the movie "The Under" that took place inside of a casino and was about an ancient murderous cult. The final black and gold relic design (pictured) was used in a pitch deck to shop the movie around to various producers and industry professionals at a German Film Festival.
I created multiple 3D assets in Blender for an untitled space game developed in Unity. Since the models themselves were going to be small onscreen, I used basic materials instead of going into detail in Substance Painter.
What started out as a personal exercise with Python and PyGame evolved into an Unreal Engine Prototype. The premise of Copy Guy is to print jobs as fast as possible in an 8 hour period. The key gameplay elements are retrieving jobs from customers, stocking paper, and keeping machines working as they break down over time. Players earn money and a score at the end of each day. Money can be spent on things like energy drinks in the break room to make the player move faster or to hire a repair technician to repair machines faster than the player.